home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
bosco.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-05-04
|
27KB
|
737 lines
/***************************************************************************
Bosconian
driver by Martin Scragg
CPU #1:
0000-3fff ROM
CPU #2:
0000-1fff ROM
CPU #3:
0000-1fff ROM
ALL CPUS:
8000-83ff Video RAM
8400-87ff Color RAM
8b80-8bff sprite code/color
9380-93ff sprite position
9b80-9bff sprite control
8800-9fff RAM
read:
6800-6807 dip switches (only bits 0 and 1 are used - bit 0 is DSW1, bit 1 is DSW2)
dsw1:
bit 6-7 lives
bit 3-5 bonus
bit 0-2 coins per play
dsw2: (bootleg version, the original version is slightly different)
bit 7 cocktail/upright (1 = upright)
bit 6 ?
bit 5 RACK TEST
bit 4 pause (0 = paused, 1 = not paused)
bit 3 ?
bit 2 ?
bit 0-1 difficulty
7000- custom IO chip return values
7100 custom IO chip status ($10 = command executed)
write:
6805 sound voice 1 waveform (nibble)
6811-6813 sound voice 1 frequency (nibble)
6815 sound voice 1 volume (nibble)
680a sound voice 2 waveform (nibble)
6816-6818 sound voice 2 frequency (nibble)
681a sound voice 2 volume (nibble)
680f sound voice 3 waveform (nibble)
681b-681d sound voice 3 frequency (nibble)
681f sound voice 3 volume (nibble)
6820 cpu #1 irq acknowledge/enable
6821 cpu #2 irq acknowledge/enable
6822 cpu #3 nmi acknowledge/enable
6823 if 0, halt CPU #2 and #3
6830 Watchdog reset?
7000- custom IO chip parameters
7100 custom IO chip command (see machine/bosco.c for more details)
a000-a002 starfield scroll direction/speed (only bit 0 is significant)
a003-a005 starfield blink?
a007 flip screen
Interrupts:
CPU #1 IRQ mode 1
NMI is triggered by the custom IO chip to signal the CPU to read/write
parameters
CPU #2 IRQ mode 1
CPU #3 NMI (@120Hz)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *bosco_sharedram;
READ_HANDLER( bosco_sharedram_r );
WRITE_HANDLER( bosco_sharedram_w );
READ_HANDLER( bosco_dsw_r );
WRITE_HANDLER( bosco_interrupt_enable_1_w );
WRITE_HANDLER( bosco_interrupt_enable_2_w );
WRITE_HANDLER( bosco_interrupt_enable_3_w );
WRITE_HANDLER( bosco_halt_w );
READ_HANDLER( bosco_customio_1_r );
READ_HANDLER( bosco_customio_2_r );
WRITE_HANDLER( bosco_customio_1_w );
WRITE_HANDLER( bosco_customio_2_w );
READ_HANDLER( bosco_customio_data_1_r );
READ_HANDLER( bosco_customio_data_2_r );
WRITE_HANDLER( bosco_customio_data_1_w );
WRITE_HANDLER( bosco_customio_data_2_w );
int bosco_interrupt_1(void);
int bosco_interrupt_2(void);
int bosco_interrupt_3(void);
void bosco_init_machine(void);
WRITE_HANDLER( bosco_cpu_reset_w );
int bosco_vh_start(void);
void bosco_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void bosco_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
extern unsigned char *bosco_videoram2,*bosco_colorram2;
extern unsigned char *bosco_radarx,*bosco_radary,*bosco_radarattr;
extern size_t bosco_radarram_size;
extern unsigned char *bosco_staronoff;
extern unsigned char *bosco_starblink;
WRITE_HANDLER( bosco_videoram2_w );
WRITE_HANDLER( bosco_colorram2_w );
WRITE_HANDLER( bosco_flipscreen_w );
WRITE_HANDLER( bosco_scrollx_w );
WRITE_HANDLER( bosco_scrolly_w );
WRITE_HANDLER( bosco_starcontrol_w );
int bosco_vh_start(void);
void bosco_vh_stop(void);
void bosco_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
WRITE_HANDLER( pengo_sound_w );
int bosco_sh_start(const struct MachineSound *msound);
void bosco_sh_stop(void);
extern unsigned char *pengo_soundregs;
static struct MemoryReadAddress readmem_cpu1[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x6800, 0x6807, bosco_dsw_r },
{ 0x7000, 0x700f, bosco_customio_data_1_r },
{ 0x7100, 0x7100, bosco_customio_1_r },
{ 0x7800, 0x97ff, bosco_sharedram_r },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_cpu2[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x6800, 0x6807, bosco_dsw_r },
{ 0x9000, 0x900f, bosco_customio_data_2_r },
{ 0x9100, 0x9100, bosco_customio_2_r },
{ 0x7800, 0x97ff, bosco_sharedram_r },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_cpu3[] =
{
{ 0x0000, 0x1fff, MRA_ROM },
{ 0x6800, 0x6807, bosco_dsw_r },
{ 0x7800, 0x97ff, bosco_sharedram_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_cpu1[] =
{
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x6800, 0x681f, pengo_sound_w, &pengo_soundregs },
{ 0x6820, 0x6820, bosco_interrupt_enable_1_w },
{ 0x6822, 0x6822, bosco_interrupt_enable_3_w },
{ 0x6823, 0x6823, bosco_halt_w },
{ 0x6830, 0x6830, watchdog_reset_w },
{ 0x7000, 0x700f, bosco_customio_data_1_w },
{ 0x7100, 0x7100, bosco_customio_1_w },
{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
{ 0x8400, 0x87ff, bosco_videoram2_w, &bosco_videoram2 },
{ 0x8800, 0x8bff, colorram_w, &colorram },
{ 0x8c00, 0x8fff, bosco_colorram2_w, &bosco_colorram2 },
{ 0x7800, 0x97ff, bosco_sharedram_w, &bosco_sharedram },
{ 0x83d4, 0x83df, MWA_RAM, &spriteram, &spriteram_size }, /* these are here just to initialize */
{ 0x8bd4, 0x8bdf, MWA_RAM, &spriteram_2 }, /* the pointers. */
{ 0x83f4, 0x83ff, MWA_RAM, &bosco_radarx, &bosco_radarram_size }, /* ditto */
{ 0x8bf4, 0x8bff, MWA_RAM, &bosco_radary },
{ 0x9810, 0x9810, bosco_scrollx_w },
{ 0x9820, 0x9820, bosco_scrolly_w },
{ 0x9830, 0x9830, bosco_starcontrol_w },
{ 0x9840, 0x9840, MWA_RAM, &bosco_staronoff },
{ 0x9870, 0x9870, bosco_flipscreen_w },
{ 0x9804, 0x980f, MWA_RAM, &bosco_radarattr },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_cpu2[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x6821, 0x6821, bosco_interrupt_enable_2_w },
{ 0x8000, 0x83ff, videoram_w },
{ 0x8400, 0x87ff, bosco_videoram2_w },
{ 0x8800, 0x8bff, colorram_w },
{ 0x8c00, 0x8fff, bosco_colorram2_w },
{ 0x9000, 0x900f, bosco_customio_data_2_w },
{ 0x9100, 0x9100, bosco_customio_2_w },
{ 0x7800, 0x97ff, bosco_sharedram_w },
{ 0x9810, 0x9810, bosco_scrollx_w },
{ 0x9820, 0x9820, bosco_scrolly_w },
{ 0x9830, 0x9830, bosco_starcontrol_w },
{ 0x9874, 0x9875, MWA_RAM, &bosco_starblink },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_cpu3[] =
{
{ 0x0000, 0x1fff, MWA_ROM },
{ 0x6800, 0x681f, pengo_sound_w },
{ 0x6822, 0x6822, bosco_interrupt_enable_3_w },
{ 0x8000, 0x83ff, videoram_w },
{ 0x8400, 0x87ff, bosco_videoram2_w },
{ 0x8800, 0x8bff, colorram_w },
{ 0x8c00, 0x8fff, bosco_colorram2_w },
{ 0x7800, 0x97ff, bosco_sharedram_w },
{ -1 } /* end of table */
};
INPUT_PORTS_START( bosco )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* TODO: bonus scores are different for 5 lives */
PORT_DIPNAME( 0x38, 0x08, "Bonus Fighter" )
PORT_DIPSETTING( 0x30, "15K 50K" )
PORT_DIPSETTING( 0x38, "20K 70K" )
PORT_DIPSETTING( 0x08, "10K 50K 50K" )
PORT_DIPSETTING( 0x10, "15K 50K 50K" )
PORT_DIPSETTING( 0x18, "15K 70K 70K" )
PORT_DIPSETTING( 0x20, "20K 70K 70K" )
PORT_DIPSETTING( 0x28, "30K 100K 100K" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x01, "Easy" )
PORT_DIPSETTING( 0x03, "Medium" )
PORT_DIPSETTING( 0x02, "Hardest" )
PORT_DIPSETTING( 0x00, "Auto" )
PORT_DIPNAME( 0x04, 0x04, "2 Credits Game" )
PORT_DIPSETTING( 0x00, "1 Player" )
PORT_DIPSETTING( 0x04, "2 Players" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Freeze" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x40, "Test ????" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by galaga_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
/* the button here is used to trigger the sound in the test screen */
PORT_BITX(0x03, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_START1, 1 )
PORT_BIT_IMPULSE( 0x08, IP_ACTIVE_LOW, IPT_START2, 1 )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_COIN1, 1 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN2, 1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN3, 1 )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
INPUT_PORTS_START( boscomd )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* TODO: bonus scores are different for 5 lives */
PORT_DIPNAME( 0x38, 0x08, "Bonus Fighter" )
PORT_DIPSETTING( 0x30, "15K 50K" )
PORT_DIPSETTING( 0x38, "20K 70K" )
PORT_DIPSETTING( 0x08, "10K 50K 50K" )
PORT_DIPSETTING( 0x10, "15K 50K 50K" )
PORT_DIPSETTING( 0x18, "15K 70K 70K" )
PORT_DIPSETTING( 0x20, "20K 70K 70K" )
PORT_DIPSETTING( 0x28, "30K 100K 100K" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, "2 Credits Game" )
PORT_DIPSETTING( 0x00, "1 Player" )
PORT_DIPSETTING( 0x01, "2 Players" )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, "Easy" )
PORT_DIPSETTING( 0x06, "Medium" )
PORT_DIPSETTING( 0x04, "Hardest" )
PORT_DIPSETTING( 0x00, "Auto" )
PORT_DIPNAME( 0x08, 0x08, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Freeze" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Test ????" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by galaga_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL)
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
/* the button here is used to trigger the sound in the test screen */
PORT_BITX(0x03, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_START1, 1 )
PORT_BIT_IMPULSE( 0x08, IP_ACTIVE_LOW, IPT_START2, 1 )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_COIN1, 1 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN2, 1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN3, 1 )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, /* bits are packed in groups of four */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* characters are rotated 90 degrees */
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
64, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
24*8+0, 24*8+1, 24*8+2, 24*8+3, 0, 1, 2, 3 },
{ 0 * 8, 1 * 8, 2 * 8, 3 * 8, 4 * 8, 5 * 8, 6 * 8, 7 * 8,
32 * 8, 33 * 8, 34 * 8, 35 * 8, 36 * 8, 37 * 8, 38 * 8, 39 * 8 },
64*8 /* every sprite takes 64 bytes */
};
static struct GfxLayout dotlayout =
{
4,4, /* 4*4 characters */
8, /* 8 characters */
2, /* 2 bits per pixel */
{ 6, 7 },
{ 3*8, 2*8, 1*8, 0*8 },
{ 3*32, 2*32, 1*32, 0*32 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 64 },
{ REGION_GFX2, 0, &spritelayout, 64*4, 64 },
{ REGION_GFX3, 0, &dotlayout, 64*4+64*4, 1 },
{ -1 } /* end of array */
};
static struct namco_interface namco_interface =
{
3072000/32, /* sample rate */
3, /* number of voices */
50, /* playback volume */
REGION_SOUND1 /* memory region */
};
static const char *bosco_sample_names[] =
{
"*bosco",
"midbang.wav",
"bigbang.wav",
"shot.wav",
0 /* end of array */
};
static struct Samplesinterface samples_interface =
{
3, /* 3 channels */
80, /* volume */
bosco_sample_names
};
static struct CustomSound_interface custom_interface =
{
bosco_sh_start,
bosco_sh_stop,
0
};
static struct MachineDriver machine_driver_bosco =
{
/* basic machine hardware */
{
{
CPU_Z80,
3125000, /* 3.125 Mhz */
readmem_cpu1,writemem_cpu1,0,0,
bosco_interrupt_1,1
},
{
CPU_Z80,
3125000, /* 3.125 Mhz */
readmem_cpu2,writemem_cpu2,0,0,
bosco_interrupt_2,1
},
{
CPU_Z80,
3125000, /* 3.125 Mhz */
readmem_cpu3,writemem_cpu3,0,0,
bosco_interrupt_3,2
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
100, /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
bosco_init_machine,
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
32+64,64*4+64*4+4, /* 32 for the characters, 64 for the stars */
bosco_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
bosco_vh_start,
bosco_vh_stop,
bosco_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
},
{
SOUND_CUSTOM,
&custom_interface
},
{
SOUND_SAMPLES,
&samples_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( bosco )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "bos3_1.bin", 0x0000, 0x1000, 0x96021267 )
ROM_LOAD( "bos1_2.bin", 0x1000, 0x1000, 0x2d8f3ebe )
ROM_LOAD( "bos1_3.bin", 0x2000, 0x1000, 0xc80ccfa5 )
ROM_LOAD( "bos1_4b.bin", 0x3000, 0x1000, 0xa3f7f4ab )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "bos1_5c.bin", 0x0000, 0x1000, 0xa7c8e432 )
ROM_LOAD( "bos3_6.bin", 0x1000, 0x1000, 0x4543cf82 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "2900.3e", 0x0000, 0x1000, 0xd45a4911 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5300.5d", 0x0000, 0x1000, 0xa956d3c5 )
ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5200.5e", 0x0000, 0x1000, 0xe869219c )
ROM_REGION( 0x0100, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "prom.2d", 0x0000, 0x0100, 0x9b69b543 ) /* dots */
ROM_REGION( 0x0260, REGION_PROMS )
ROM_LOAD( "bosco.6b", 0x0000, 0x0020, 0xd2b96fb0 ) /* palette */
ROM_LOAD( "bosco.4m", 0x0020, 0x0100, 0x4e15d59c ) /* lookup table */
ROM_LOAD( "prom.1d", 0x0120, 0x0100, 0xde2316c6 ) /* ?? */
ROM_LOAD( "prom.2r", 0x0220, 0x0020, 0xb88d5ba9 ) /* ?? */
ROM_LOAD( "prom.7h", 0x0240, 0x0020, 0x87d61353 ) /* ?? */
ROM_REGION( 0x0200, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "bosco.spr", 0x0000, 0x0100, 0xee8ca3a8 )
ROM_LOAD( "prom.5c", 0x0100, 0x0100, 0x77245b66 ) /* timing - not used */
ROM_REGION( 0x3000, REGION_SOUND2 ) /* ROMs for digitised speech */
ROM_LOAD( "4900.5n", 0x0000, 0x1000, 0x09acc978 )
ROM_LOAD( "5000.5m", 0x1000, 0x1000, 0xe571e959 )
ROM_LOAD( "5100.5l", 0x2000, 0x1000, 0x17ac9511 )
ROM_END
ROM_START( boscoo )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "bos1_1.bin", 0x0000, 0x1000, 0x0d9920e7 )
ROM_LOAD( "bos1_2.bin", 0x1000, 0x1000, 0x2d8f3ebe )
ROM_LOAD( "bos1_3.bin", 0x2000, 0x1000, 0xc80ccfa5 )
ROM_LOAD( "bos1_4b.bin", 0x3000, 0x1000, 0xa3f7f4ab )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "bos1_5c.bin", 0x0000, 0x1000, 0xa7c8e432 )
ROM_LOAD( "2800.3h", 0x1000, 0x1000, 0x31b8c648 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "2900.3e", 0x0000, 0x1000, 0xd45a4911 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5300.5d", 0x0000, 0x1000, 0xa956d3c5 )
ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5200.5e", 0x0000, 0x1000, 0xe869219c )
ROM_REGION( 0x0100, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "prom.2d", 0x0000, 0x0100, 0x9b69b543 ) /* dots */
ROM_REGION( 0x0260, REGION_PROMS )
ROM_LOAD( "bosco.6b", 0x0000, 0x0020, 0xd2b96fb0 ) /* palette */
ROM_LOAD( "bosco.4m", 0x0020, 0x0100, 0x4e15d59c ) /* lookup table */
ROM_LOAD( "prom.1d", 0x0120, 0x0100, 0xde2316c6 ) /* ?? */
ROM_LOAD( "prom.2r", 0x0220, 0x0020, 0xb88d5ba9 ) /* ?? */
ROM_LOAD( "prom.7h", 0x0240, 0x0020, 0x87d61353 ) /* ?? */
ROM_REGION( 0x0200, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "bosco.spr", 0x0000, 0x0100, 0xee8ca3a8 )
ROM_LOAD( "prom.5c", 0x0100, 0x0100, 0x77245b66 ) /* timing - not used */
ROM_REGION( 0x3000, REGION_SOUND2 ) /* ROMs for digitised speech */
ROM_LOAD( "4900.5n", 0x0000, 0x1000, 0x09acc978 )
ROM_LOAD( "5000.5m", 0x1000, 0x1000, 0xe571e959 )
ROM_LOAD( "5100.5l", 0x2000, 0x1000, 0x17ac9511 )
ROM_END
ROM_START( boscoo2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "bos1_1.bin", 0x0000, 0x1000, 0x0d9920e7 )
ROM_LOAD( "bos1_2.bin", 0x1000, 0x1000, 0x2d8f3ebe )
ROM_LOAD( "bos1_3.bin", 0x2000, 0x1000, 0xc80ccfa5 )
ROM_LOAD( "bos1_4.3k", 0x3000, 0x1000, 0x7ebea2b8 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "bos1_5b.3j", 0x0000, 0x1000, 0x3d6955a8 )
ROM_LOAD( "2800.3h", 0x1000, 0x1000, 0x31b8c648 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "2900.3e", 0x0000, 0x1000, 0xd45a4911 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5300.5d", 0x0000, 0x1000, 0xa956d3c5 )
ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5200.5e", 0x0000, 0x1000, 0xe869219c )
ROM_REGION( 0x0100, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "prom.2d", 0x0000, 0x0100, 0x9b69b543 ) /* dots */
ROM_REGION( 0x0260, REGION_PROMS )
ROM_LOAD( "bosco.6b", 0x0000, 0x0020, 0xd2b96fb0 ) /* palette */
ROM_LOAD( "bosco.4m", 0x0020, 0x0100, 0x4e15d59c ) /* lookup table */
ROM_LOAD( "prom.1d", 0x0120, 0x0100, 0xde2316c6 ) /* ?? */
ROM_LOAD( "prom.2r", 0x0220, 0x0020, 0xb88d5ba9 ) /* ?? */
ROM_LOAD( "prom.7h", 0x0240, 0x0020, 0x87d61353 ) /* ?? */
ROM_REGION( 0x0200, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "bosco.spr", 0x0000, 0x0100, 0xee8ca3a8 )
ROM_LOAD( "prom.5c", 0x0100, 0x0100, 0x77245b66 ) /* timing - not used */
ROM_REGION( 0x3000, REGION_SOUND2 ) /* ROMs for digitised speech */
ROM_LOAD( "4900.5n", 0x0000, 0x1000, 0x09acc978 )
ROM_LOAD( "5000.5m", 0x1000, 0x1000, 0xe571e959 )
ROM_LOAD( "5100.5l", 0x2000, 0x1000, 0x17ac9511 )
ROM_END
ROM_START( boscomd )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "3n", 0x0000, 0x1000, 0x441b501a )
ROM_LOAD( "3m", 0x1000, 0x1000, 0xa3c5c7ef )
ROM_LOAD( "3l", 0x2000, 0x1000, 0x6ca9a0cf )
ROM_LOAD( "3k", 0x3000, 0x1000, 0xd83bacc5 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "3j", 0x0000, 0x1000, 0x4374e39a )
ROM_LOAD( "3h", 0x1000, 0x1000, 0x04e9fcef )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "2900.3e", 0x0000, 0x1000, 0xd45a4911 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5300.5d", 0x0000, 0x1000, 0xa956d3c5 )
ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5200.5e", 0x0000, 0x1000, 0xe869219c )
ROM_REGION( 0x0100, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "prom.2d", 0x0000, 0x0100, 0x9b69b543 ) /* dots */
ROM_REGION( 0x0260, REGION_PROMS )
ROM_LOAD( "bosco.6b", 0x0000, 0x0020, 0xd2b96fb0 ) /* palette */
ROM_LOAD( "bosco.4m", 0x0020, 0x0100, 0x4e15d59c ) /* lookup table */
ROM_LOAD( "prom.1d", 0x0120, 0x0100, 0xde2316c6 ) /* ?? */
ROM_LOAD( "prom.2r", 0x0220, 0x0020, 0xb88d5ba9 ) /* ?? */
ROM_LOAD( "prom.7h", 0x0240, 0x0020, 0x87d61353 ) /* ?? */
ROM_REGION( 0x0200, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "bosco.spr", 0x0000, 0x0100, 0xee8ca3a8 )
ROM_LOAD( "prom.5c", 0x0100, 0x0100, 0x77245b66 ) /* timing - not used */
ROM_REGION( 0x3000, REGION_SOUND2 ) /* ROMs for digitised speech */
ROM_LOAD( "4900.5n", 0x0000, 0x1000, 0x09acc978 )
ROM_LOAD( "5000.5m", 0x1000, 0x1000, 0xe571e959 )
ROM_LOAD( "5100.5l", 0x2000, 0x1000, 0x17ac9511 )
ROM_END
ROM_START( boscomdo )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "2300.3n", 0x0000, 0x1000, 0xdb6128b0 )
ROM_LOAD( "2400.3m", 0x1000, 0x1000, 0x86907614 )
ROM_LOAD( "2500.3l", 0x2000, 0x1000, 0xa21fae11 )
ROM_LOAD( "2600.3k", 0x3000, 0x1000, 0x11d6ae23 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "2700.3j", 0x0000, 0x1000, 0x7254e65e )
ROM_LOAD( "2800.3h", 0x1000, 0x1000, 0x31b8c648 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "2900.3e", 0x0000, 0x1000, 0xd45a4911 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5300.5d", 0x0000, 0x1000, 0xa956d3c5 )
ROM_REGION( 0x1000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "5200.5e", 0x0000, 0x1000, 0xe869219c )
ROM_REGION( 0x0100, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "prom.2d", 0x0000, 0x0100, 0x9b69b543 ) /* dots */
ROM_REGION( 0x0260, REGION_PROMS )
ROM_LOAD( "bosco.6b", 0x0000, 0x0020, 0xd2b96fb0 ) /* palette */
ROM_LOAD( "bosco.4m", 0x0020, 0x0100, 0x4e15d59c ) /* lookup table */
ROM_LOAD( "prom.1d", 0x0120, 0x0100, 0xde2316c6 ) /* ?? */
ROM_LOAD( "prom.2r", 0x0220, 0x0020, 0xb88d5ba9 ) /* ?? */
ROM_LOAD( "prom.7h", 0x0240, 0x0020, 0x87d61353 ) /* ?? */
ROM_REGION( 0x0200, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "bosco.spr", 0x0000, 0x0100, 0xee8ca3a8 )
ROM_LOAD( "prom.5c", 0x0100, 0x0100, 0x77245b66 ) /* timing - not used */
ROM_REGION( 0x3000, REGION_SOUND2 ) /* ROMs for digitised speech */
ROM_LOAD( "4900.5n", 0x0000, 0x1000, 0x09acc978 )
ROM_LOAD( "5000.5m", 0x1000, 0x1000, 0xe571e959 )
ROM_LOAD( "5100.5l", 0x2000, 0x1000, 0x17ac9511 )
ROM_END
GAME( 1981, bosco, 0, bosco, bosco, 0, ROT0, "Namco", "Bosconian (new version)" )
GAME( 1981, boscoo, bosco, bosco, bosco, 0, ROT0, "Namco", "Bosconian (old version)" )
GAME( 1981, boscoo2, bosco, bosco, bosco, 0, ROT0, "Namco", "Bosconian (older version)" )
GAME( 1981, boscomd, bosco, bosco, boscomd, 0, ROT0, "[Namco] (Midway license)", "Bosconian (Midway, new version)" )
GAME( 1981, boscomdo, bosco, bosco, boscomd, 0, ROT0, "[Namco] (Midway license)", "Bosconian (Midway, old version)" )